Tournament of Chaps

Hold the Banner

The rival armies muster. Tap each volley to ward it before it breaks the line.

Add a name to sign the roll — or play nameless. Strike volleys late, at the breach-line, for more. Three breaches and the banner falls.

Spoils & Snares what falls upon the field

The Golden Boot
Boon · Multiplier The Golden Boot Strike it while it gleams to seize a ×2–×4 bounty on every ward for the next few seconds. It fades fast — and the tap you spend on it is a volley you didn’t turn.
The Royal Box
Boon · Region The Royal Box A gilded enclosure flares across the line. Every volley warded inside the band counts double while it stands — hold your nerve and strike late within it.
The Travel Ban
Snare · Do not strike The Travel Ban The Court’s stamp, slammed upon the field. Do not strike it: a mistaken tap forfeits points and detains your gauntlet for a moment, leaving the line open.

The Roll of the Wall

Consulting the clerk…

Every Banner-Lord faces the same daily volley. Today ranks today's best; Overall is the Golden Siege race — daily placing, consistency, and skill combined.

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